The Toxic Moor (Sc. 68) — Attempt 2

Marko Explores Warhammer 40k
3 min readJan 29, 2018

OR: The Burn Burns Back

After being completely destroyed in our first run, we decided to give the Toxic Moor another shot. After all, even if we failed again we’d still get some decent XP and Gold.

This week is also Tu Bishvat, the Jewish holiday celebrating the birthday of the trees, so it just seemed wrong to not try and save this poor tree!

We kept the same plan as before but (a) hoped for better luck and (b) now expected the drake to act first. There was still some blood shed, but we were able to get past the elite drake in two turns taking minimal damage. Thank you, Harmless Contraption (aka GREM’s summoned decoy).

Harmless Contraption (blue token) doing its thing. Being Harmless. And Contraptiony.

Flow tapped her Frozen Armor (negates damage from two attacks) and sped through the corridor of monsters. The monsters had low HP (3 and 4 HP each), so barreling down the corridor dealing death resulted in us mostly them before they had a chance to hit back.

But the Deku tree was burning (!), so Flow rode on the wind (literally, Ride the Wind: Move 8, Jump) to speed down to the door/fog blocking off the final room. She opened it and we met with another friendly drake.

Drake: “Hope you’ve enjoyed your time here. Is there anything MOOR that we can do for you today?”

Flow slaughtered monsters as they came through the door, and Grem happily blew up one of the drakes with another doorway/proximity mine combo. (We weren’t sure if you could place mines on coins, but it looks like this is ok.)

With the drakes dead, the tree stopped taking fire damage (it only had 3 HP left!) and we shifted our focus to looting. Alana didn’t have many cards left, but was adamant about getting the treasure chest AND fulfilling her battle goal of ending the scenario at full health.

Meanwhile, I needed to get GREM killed because otherwise the Blood God would be pretty disappointed in him. That would not be OK. I only had one hit point left and was Poisoned and Wounded, so… things were looking up!

We managed to clean up the final few monsters, grab the chest (a fancy new net… Alana was not impressed and sold it asap), and allowed GREM to die a noble death from his bleeding wound. (Only 9 more deaths to go to fully appease the Blood God!) Back to the main quest line?

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Rules We Struggled With:

  1. We still weren’t using the Negate Damage by Discarding a Card rule which would have helped a lot.
  2. We did not understand that if a monster card had TWO attacks listed that this meant the monster got two attacks. We thought they were just stacking modifiers. That only came up twice, but it probably saved us a few HP.
  3. We were treating Frost Armor as if it could negate Poison AND damage. We’re still struggling to find an official rule/FAQ on this, but our assumption now is that armor only negates damage and not status attacks. This probably would have had Flow get poisoned twice more than she was otherwise.

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Marko Explores Warhammer 40k

This blog is an exploration of all things Warhammer 40k. At least until Frosthaven comes out.